Similar to its larger cousin, the Rug of Smothering, the Pillow of Smothering is a construct animated with the intent to restrain and/or kill their victims silently. Pillows of Smothering are created from a pillow upon which a humanoid has suffered and died, whether by force or by natural means. This pillow is then subjected to a ritual which gives it a cruel ability to lull its victims to sleep before suffocating them.
Though these pillows are (thankfully) rare, they are most often employed by necromancers who need a steady supply of bodies for their rituals and experiments. Unlucky adventurers may also find them in wayward inns that, despite the ongoing famine, seem to have a larder full of tasty, meaty pies for hungry guests. Or perhaps characters will encounter them in a temple or convalescent home as they recover from wounds suffered on their most recent adventure.
Pillow of Smothering
Small construct, unaligned
Armor Class 15
Hit Points 18
Speed 10 ft., fly 25 ft. It can hover.
STR 15 (+2) DEX 12 (+1) CON 10 (+0) INT 1 (-5) WIS 10 (+0) CHA 1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft. (Blind Beyond This Radius), passive Perception 10
Challenge ½ (100 XP)
Antimagic Susceptibility. The pillow is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the pillow must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for one minute.
Damage Transfer. While it is grappling a creature, the pillow takes only half the damage dealt to it, and the creature grappled by the pillow takes the other half.
False Appearance. While the pillow remains motionless, it is indistinguishable from a normal pillow.
ACTIONS
Sweet Dreams. The pillow targets a creature it can see within 20 feet of it. The target must make a DC 10 Constitution saving throw or fall unconscious for one minute. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.
Smother. Melee Weapon Attack: +4 to hit, reach 5 ft., one medium or smaller creature. Hit: The creature is Grappled (escape DC 12). Until this grapple ends, the target is Restrained, Blinded, and at risk of Suffocating, and the pillow can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 6 (1d6+2) bludgeoning damage. The pillow has advantage on smother attacks against sleeping creatures.